133.35
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.

- : Fletcher Dunn, Ian Parberry
- : Taylor & Francis Inc
- : 9781568817231
- : Engels
- : Hardcover
- : 846
- : november 2011
- : 1806
- : 239 x 195 x 41 mm.
- : Gameontwikkeling en programmering

